Order of abilities to level up during the game
melee lifesteal & spirit strike for early dmg
Deal additional Weapon Damage when in close range to your target.
Your Weapon Damage increases as you take sustained damage.
Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon instantly or give you up to +100% bonus ammo.
Only activates when Bonus Ammo is not full.
Your Melee attacks heal you for 18% of the Melee Damage dealt plus 90. This heal is 30% effective vs non-heroes.
When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.
Gain Spirit Power and Spirit Lifesteal.
Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
Reduces the effect of enemy Movement Slow.
Increases the effectiveness of your healing by 25% and increases your resistance to healing reduction by 15%.
Increases the Duration of your abilities and items.
Reduces Bullet Resist on enemies when you deal Spirit Damage.
Release an expanding ice blast that deals Spirit Damage and Slows targets it hits. Deals 2x Damage to non-Heroes.
focus weapon if ahead
Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes.
Reduces the effect of enemy applied healing reduction.
Reduces the Cooldown of your abilities and items.
Periodically deals Spirit Damage to the closest two enemies nearby.
Teleport straight ahead, gaining Bullet Resist.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Reduces the duration of all negative effects applied to you.
Gain Bullet and Spirit Resist, and slow the move and dash speed of enemies nearby. Your model size grows by 20%.
Teleport to an enemy target, dealing damage, applying Disarm, Slow, and pulls them to the ground.
Deals Spirit Damage, Slows targets movement and dashes. Also Silences their movement-based items and abilities.
Does not affect target's stamina usage.