Order of abilities to level up during the game
Core Items on Start (Healing Rite if hard line or solo line)
Increases the range and effect radius of your abilities and items.
When you are above 60% health, deal additional Weapon Damage.
While you have a Bullet Shield, gain Weapon Damage and Fire Rate.
When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Walking through a cosmic veil grants you Stealth, increased Move Speed and restores all Bullet and Spirit Shields.
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.
Reduces Bullet Resist on enemies when you deal Spirit Damage.
Curse+Shadow Weave - CORE
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage.
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
Each hero kill grants permanent Weapon Damage (up to a max of 7 times). Death results in the loss of 1 stack.
Reduces the effect of enemy applied healing reduction.
Build updated
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. Stun lasts up to 2x longer against airborne targets based on how high off the ground they are (up to {s:MaxHeightForBonus}m).
Summon a Magic Carpet that will fly you away and gain Bullet and Spirit shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet.
Reduces healing received of targeted enemy and inflicts damage over time of their current health.
Decay's damage is non-lethal.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Reduces the effect of enemy Movement Slow.