Order of abilities to level up during the game
When you are above 60% health, deal additional Weapon Damage.
Deal additional Weapon Damage when beyond a minimum distance from your target.
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
Quick Silver for 1 skill
Reduces the Cooldown of your abilities and items.
Gain bonus Fire Rate and Spirit Power by charging up when shooting enemy heroes.
Deal additional Weapon Damage when beyond a minimum distance from your target.
While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.
While you have a Bullet Shield, gain Weapon Damage and Fire Rate.
Abilities deal bonus Spirit Damage if they deal 175 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
Your attacks have additional Weapon Damage against enemies above 50% health.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage and Slow on hit.
Bonus damage cannot Crit.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
After not taking damage for 10s, gain 4% Max Health Regen.
Reduces the Cooldown of your abilities and items.
Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.
Each hero kill grants permanent Weapon Damage (up to a max of 7 times). Death results in the loss of 1 stack.
Unstoppable SW and Metal Skin if necessary
Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. Stun lasts up to 2x longer against airborne targets based on how high off the ground they are (up to {s:MaxHeightForBonus}m).
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage.
Imbue an ability to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Become immune to bullets.
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
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