Order of abilities to level up during the game
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
When you are above 60% health, deal additional Weapon Damage.
Cooldown on ultimate. Everything else on Charged Shot
While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.
Abilities deal bonus Spirit Damage if they deal 175 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
Reduces the Cooldown of your abilities and items.
Reduces the Cooldown of your abilities and items.
Your next Dash-Jump does not cost an extra stamina and the next ability you use will have bonus Range, Duration, and Spirit Power. Additionally, you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
Your next bullet deals bonus Spirit Damage.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Imbue an ability to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Gain bonus Fire Rate and Spirit Power by charging up when shooting enemy heroes.
Your bullets apply a debuff that amplifies your Spirit Damage and grants you Spirit Lifesteal against them. Landing a headshot increases your total Spirit Amp against them.
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.