Order of abilities to level up during the game
ER → AS → RR → ES
Any time you secure or deny a Soul from an entity you get ammo back and gain stacking Spirit Power.
At Max Stacks, gain bonus Sprint speed
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Deal bonus Weapon Damage with headshots.
CB → BL → SS
While you have a Bullet Shield, gain Weapon Damage and Fire Rate.
KD → QSR (Dagger) → SB → BRS
Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
Only activates when Ammo is not full.
Your bullets apply Movement Slow.
Reduces Bullet Resist on enemies when you deal Spirit Damage.
Deals Spirit Damage, Slows targets movement and dashes. Also Silences their movement-based items and abilities.
Does not affect target's stamina usage.
Reduces healing received of targeted enemy and inflicts damage over time of their current health.
Decay's damage is non-lethal.
IC → BF → SO
Reduces the Cooldown of your abilities and items.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Gain bonus Fire Rate and Spirit Power by charging up when shooting enemy heroes.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Your bullets build up a Debuff that briefly Silences and reduces their Spirit Damage. Victims are immune to the build up for 12s after debuff expires.
No Order, Read Annotations! Bullet Dance ↓
Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage and Slow on hit.
Bonus damage cannot Crit.
Teleport to an enemy target, dealing damage, applying Disarm, Slow, and pulls them to the ground.
Fire a projectile which silences and damages the first enemy hero it hits. Silence does not interrupt channeling abilities.
Reduces the Cooldown of your abilities and items.
Check out the Discord Guide for details and to ask any questions.
Hover over relics to check out helpful annotations for use cases and general tips.