Order of abilities to level up during the game
Sell Restorative Shot + Monster Rounds Later as needed
Your next bullet will heal you based on what target you hit.
Gain Spirit Power and Spirit Lifesteal.
If you need to Heal
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Left to Right Generally, Get Metal Skin if you're having trouble
Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
When the target takes Spirit Damage, they have their Spirit Resist reduced.
Increases the Duration of your abilities and items.
Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Reduces the effect of enemy Movement Slow.
Left to Right more likely
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.
Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
Gain bonus Fire Rate and Spirit Power by charging up when shooting enemy heroes.
Reduces the effect of enemy applied healing reduction.
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage.
As needed, Metal Skin is very good
Become immune to bullets.
Reduces the duration of all negative effects applied to you.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Automatically restores one stamina and deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.
Teleport straight ahead, gaining Bullet Resist.
Good not core usually
When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.
Increases the duration of your abilities and items.
Increases the effectiveness of your healing by 25% and increases your resistance to healing reduction by 15%.