Order of abilities to level up during the game
Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon instantly or give you up to +100% bonus ammo.
Only activates when Bonus Ammo is not full.
Get one
Your Melee attacks heal you for 18% of the Melee Damage dealt plus 90. This heal is 30% effective vs non-heroes.
Imbue QSR on Heal or Turret
Increases Weapon Damage as you continuously fire your weapon.
Reduces the effect of enemy Movement Slow.
Provides Fire Rate to nearby player minions.
Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
Only activates when Ammo is not full.
Reduces Bullet Resist on enemies when you deal Spirit Damage.
Lucky Shot first. SOP goes on Heal
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage and Slow on hit.
Bonus damage cannot Crit.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Your bullets apply Movement Slow.
Good to get if you dont have any flex slots
Sell Basic Mag or Melee Charge if needed
Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.
Gain Bullet and Spirit Resist, and slow the move and dash speed of enemies nearby. Your model size grows by 20%.