Order of abilities to level up during the game
2250 total (2750 with monsters)
Your next bullet will heal you based on what target you hit.
While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.
Buy if has problems on laning stage
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
surge improve third skill | 11.5k total (12.750 with decay)
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
When the target takes Spirit Damage, they have their Spirit Resist reduced.
Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Reduces the effect of enemy Movement Slow.
Decay add 8% ability duration, fleetfoots increase ur farm speed
Reduces healing received of targeted enemy and inflicts damage over time of their current health.
Decay's damage is non-lethal.
13.250 total | arcane surge in flex, and sell restorative for burst
Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. Stun lasts up to 2x longer against airborne targets based on how high off the ground they are (up to {s:MaxHeightForBonus}m).
Your next Dash-Jump does not cost an extra stamina and the next ability you use will have bonus Range, Duration, and Spirit Power. Additionally, you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
10,450 total
Increases the Duration of your abilities and items.
Increases the duration of your abilities and items.
Spirit first, bullet if has slots
Sell restorative and monsters
Gain bonus Fire Rate and Spirit Power by charging up when shooting enemy heroes.
Reduces the effect of enemy applied healing reduction.
Capret more preferred then kevlar
Summon a Magic Carpet that will fly you away and gain Bullet and Spirit shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet.
Healing booster after leech (if has slots and want play by ult)
Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
Increases the effectiveness of your healing by 25% and increases your resistance to healing reduction by 15%.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.