Order of abilities to level up during the game
farm lane until maxed ult and snowball | Healing Rite situational
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Active reload OR Bullet Lifestear - what u prefer (sometimes both) | quicksilver on ult
Deal additional Weapon Damage when beyond a minimum distance from your target.
While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.
Your bullets apply Movement Slow.
Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
Only activates when Ammo is not full.
Deal additional Weapon Damage when beyond a minimum distance from your target.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Teleport straight ahead, gaining Bullet Resist.
DR vs controls
Your attacks have additional Weapon Damage against enemies above 50% health.
Reduces the duration of all negative effects applied to you.
You dont need to shoot far as there will be no damage, try to balance damage with survival and lifesteal items
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage and Slow on hit.
Bonus damage cannot Crit.
Each hero kill grants permanent Weapon Damage (up to a max of 7 times). Death results in the loss of 1 stack.
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.