Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Increases the range and effect radius of your abilities and items.
Your bullets apply Movement Slow.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage and Slow on hit.
Bonus damage cannot Crit.
Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
Only activates when Ammo is not full.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
Each hero kill grants permanent Weapon Damage (up to a max of 7 times). Death results in the loss of 1 stack.
Reduces the effect of enemy applied healing reduction.
Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage.
Increases the range and effect radius of your abilities and items.