Order of abilities to level up during the game
greens in any order, then CQ and HVM
Deal additional Weapon Damage when in close range to your target.
as needed. RR for snowball
Any time you secure or deny a Soul from an entity you get ammo back and gain stacking Spirit Power.
At Max Stacks, gain bonus Sprint speed
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Get as ordered, but get first 6k after Bullet Lifesteal. Remember to sell early 500's to make room if needed later!
Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
Only activates when Ammo is not full.
Reduces the effect of enemy Movement Slow.
Reduces Bullet Resist on enemies when you deal Spirit Damage.
Usually better when even or ahead. Get to a backliner if possible without inting. First row then second row, order depending.
Your attacks have additional Weapon Damage against enemies above 50% health.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Teleport straight ahead, gaining Bullet Resist.
Each hero kill grants permanent Weapon Damage (up to a max of 7 times). Death results in the loss of 1 stack.
Reduces the effect of enemy applied healing reduction.
Your Weapon Damage increases as you take sustained damage.
When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.
Usually better when behind to draw pressure off your team/base. Frenzy/Leech are a one or the other choice, based on slots.
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
Each hero kill grants permanent Weapon Damage (up to a max of 7 times). Death results in the loss of 1 stack.
While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.
Increases the Duration of your abilities and items.
Increases Weapon Damage as you continuously fire your weapon.
Good situational picks after buying everything else (toxic bullets for healing reduction, for example)
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Provides Fire Rate to nearby player minions.
Become immune to bullets.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain move speed, spirit and spirit resist.